
Graphic Designer | UX Designer | Game Developer
Victoria is an Edmonton-based graphic designer known for their bright visual styles that can adapt across various projects in both digital and printed media.
Their background in animation and game development also offers a way on what it means to create designs that are visually fun, engaging and memorable to your needs.

Victoria graduated in Bachelor of Design in 2026 after deciding to extend their illustration skills to help others and solve problems.
Other than their interests in animation and game development, they have a keen interest in the health and sciences.
UX/UI
Branding & Visual Identity
Illustration design
Video editing
Motion graphics
UNIVERSITY OF ALBERTA
BA Music major
Art & Design minor
2018 - 2023
MACEWAN UNIVERSITY
Bachelor of Design
2023 - 2026
Certificate in Computer Game Development
University of Alberta, 2023

Game art
Music composition
3D modelling (cultivating...)
HTML, CSS, Javascript
Social Media Marketing
Research & presentation
Marketing & Design VP
Arts For YoungSTARS, 2023
VP of Social Media
MacEwan Game Development Club, present
Marketing & Design Volunteer
Interactive Arts Alberta, present

Information Design - 2025
This logo is a brand redesign on the Blatchford Community and Area.Its sleek and modern style colour scheme embodies this neighbourhood as a leading role model for its shared district technology in addition to its preservation of Edmonton's aviation culture.

The goal of this infographic is to educate on the post-donation process that transfers blood over to the patients in need.It will be formatted as a large poster that viewers can read while sitting in a waiting room.
Visual information involves exploring the graphics, typography and layout relative to primary and secondary info.
Corporate Identity Design & Branding - 2025
This logo is a brand redesign on the Blatchford Community and Area.Its sleek and modern style embodies the neighbourhood as a leading role model for its shared district technology in addition to its preservation on Edmonton's aviation culture.

Analyzing Blatchford's background lends into a visual moodboard that generates motifs for logo ideas.
Visual information involves exploring the most suitable concept, followed by typography and colours.
Design Studio Capstone - 2026
Smarty Plants is a vegetable gardening game app for new enthusiasts to learn about growing and taking care of vegetables.Through interactive care minigames, players are educated about the process of gardening and gain experience in a fun and relaxing environment.
Growing vegetables in Edmonton can be challenging for new gardeners. Traditional resources can be less engaging, demanding a need for a more integrative and fun approach to learning.
Interviewed local community gardening experts.
Literature reviewed on garden science, mobile UX case studies, and game design principles.
Identified gaps in competitor games from the current market.
Brainstormed design solutions that balances both educational and gameplay goals.
Implemented sounds, interactive scenes and my project partner's illsutrations via coding.
Designed UI wireframes and game activities across different stages of fidelity.
Conducted ongoing playtests for iterative feedback.
Published a playable game build available to play in public.
Interaction Design - 2025
The Telus World of Science--Edmonton is a non-profit space museum operated under by the Edmonton Space & Science Foundation under sponsorship by Telus communications. As the largest science centre in Western Canada, it offers volunteer opportunities to Edmontonians who wish to educate and promote the public in science and cultural histories of Canada.
Various UX problems in the form include the following:
Scrolling is too large; sections could be broken up into pages in order to give the user a sense of progress as well as to reduce cognitive overload.
User won’t immediately realize that these sections are collapsible, making them redundant and overlooked in the form layout.
Lots of dropdowns are used, making the input fields hard to differentiate with each other (and make it more difficult to fill in certain questions efficiently).
Aligning these fields to the left creates empty space on the right that makes it appear unbalanced to the eye.
Input text fields for paragraph-based answers are too small to write.
Breaking up the categories into boxes bring clarity to how these text input fields are grouped together.
In the original form, the roles are poorly categorized in such a way that it presents a difficult time for the user to efficiently scan across the page to look at the different roles and options within the areas of interest as well as skills. Instead of laying out the checkmark options horizontally, they only consist of two columns, and are categorized into groups relevant to a substantial list.
Typography & Book Layout Design - 2024
Product Design - 2024
MarsNOW! Weight-loss Protein Bars is a fictitous food product referring to the space organization’s promotional brand from Deborah Willis’s novel “Girlfriend On Mars”. The box carries an undertone of the book’s satirical themes that deconstructs on short-term gratification, online trends and living in the post-capitalist landscape within contemporary society. These protein bars present themselves as a marketable commodity by which the notion of one purchasing them is a wordplay into the idiom of “buying into“ the trend held by this multimillionaire space corporation. Just as how the book presents MarsNOW as a reality television show that tends to stage various
deceptive and exploitative practices, the packaging also carries its dubious nature by its bizarre flavour, sarcastic lines and a health disclaimer printed in small detail, almost masked away by its commercialized visual branding.
Personal Video Project - 2020
The purpose of this animated video was to enhance the message about social media addiction as conveyed within the lyrics from Relient K's "Look On Up".In addition to exploring keyframe tweening, camera movement, layer masks, composite shots and VFX provided by Hitfilm Pro, I drafted each of the scenes through rough storyboard sketches before producing assets by freehand in Clip Studio Paint.
The MacEwan Game Development Club - 2025
The MacEwan Game Development Club is a student club founded in 2025 that brings students to celebrate games culture and make games.Given its recent establishment, I created their new brand identity that features an iconic cyber-mouse mascot, as well as collaterals for their events.
Visual information involves exploring the graphics, typography and layout relative to primary and secondary info.
Personal Video Project - 2023
A 2-minute animated digital project for ART 350 at the University of Alberta. Spatiality is a playful experimentation on our understanding of where we stand in space and how more or less we are aware of our own perceptions in different ways.A combination of personal footages of my university campus as well as stock videos and images are combined through masking and camera tracking, and applying other effects such as blur, rate stretch and blending modes achieve a cinematic finish.
Game Development Capstone Project - 2023
Within the Vault is a 6-person project for the capstone game development course INTD 450 at the University of Alberta. While collaborating with my fellow colleagues, I was primarily responsible for animated sprites, concept designs of the main characters, social media assets, video gameplay trailer as well as all of the musical soundtracks. It was rewarded by the university for "best gameplay", and has been featured in indie game dev exhibitions such as GDX and Game Con Canada.The game is available here to play for the purposes of this portfolio.