Hello, I'm Victoria.

Graphic Designer • UX Designer • Illustrator


Edmonton-based graphic designer specializing in brand identity, digital interfaces, and marketing, turning complex ideas into visual stories and experiences.


Showcase


Motion Graphics & Video

Miscellaneous

Hello there!

I graduated from MacEwan University in 2026 in Edmonton with a bachelor's degree in Design.

I've experienced working at an in-house team through through 2 student internships, where I was able to learn time management, client communication and team collaboration.I then pursued my design skills even further at school, where I've studied brand identity, typography, information design, and digital experience design, and was able to apply these skills to projects for my recent summer studentship as a research assistant.

Outside of design, I like game development, swimming, and cuddling with my cat.

I’m currently looking for my first full time design role and would appreciate learning about any available opportunities!

Have a question? Let's reach out!

Blatchford

Branding Concept for a Local Neighbourhood - 2025

This logo is a brand redesign on the Blatchford Community and Area.Its sleek and modern style embodies the neighbourhood as a leading role model for its shared district technology in addition to its preservation on Edmonton's aviation culture.

Within a span of 1 month, I worked directly with the feedback from colleagues who provided me critique at every step of the iteration process.

This project was curated among the best brand identity designs and was featured in the Mitchell Gallery at the MacEwan Design Portfolio Show in 2026.Skills used for this project include Adobe Illustrator, Photoshop and InDesign.

The Blood's Journey

Concept - 2025

This infographic project illustrates the lesser known aspect in blood transfer where it moves from the donor to the recipient.By combining research about the blood into a poster-like format, it educates readers the importance and the diligent steps that goes into donating blood.

Research

The goal of this infographic is to educate on the post-donation process that transfers blood over to the patients in need.It will be formatted as a large poster that viewers can read while sitting in a waiting room.

Sketches & Iterations

Visual information involves exploring the graphics, typography and layout relative to primary and secondary info.

Final Result

Smarty Plants

UX Case Study of an Educational Gardening Game - 2026

Smarty Plants is a vegetable gardening game app for new enthusiasts to learn about growing and taking care of vegetables.Through interactive care minigames, players learn about the process of gardening and gain experience in a fun and relaxing environment.I designed the digital gardening experience and gameplay mechanics while integrating illustrations made by my project partner, Stacy Ma.

Problem Statement

Growing vegetables in Edmonton can be challenging for new gardeners. Traditional resources can be less engaging, demanding a need for a more integrative and fun approach to learning.

User Audience

Young audiences who are eager to learn about vegetable gardening but possess little to no prior experience. Living within urban spaces, they could not afford the time or financial commitment to learn how to grow vegetables.

Competitors

The game is an evaluation on four main criteria: fun, gardening accuracy, learning incentive, and ease of use of the app.Whereas current gardening games exist in the market, many either fall into the "cozy" genre or tycoon simulators, with little emphasis on the educational value and thereby presents a gap in the current market.

For research, I...

  • Interviewed local community gardening experts.

  • Literature reviewed on garden science, mobile UX case studies, and game design principles.

  • Identified gaps in competitor games from the current market.

  • Brainstormed design solutions that balances both educational and gameplay goals.

During Development, I...

  • Implemented sounds, interactive scenes and my project partner's illsutrations via coding.

  • Designed UI wireframes and game activities across different stages of fidelity.

  • Conducted ongoing playtests for iterative feedback.

  • Published a playable game build available to play in public.

Results & Next Steps

Qualitative data gathered from 10 play-testers indicate high engagement and ease of use derived from the interaction, opening to future opportunities for the game to expand with more features for more educational potential on the gardening process.

The skills obtained from this project includes collaborative communication, conducting data-collection methods, and making informed design decisions backed by evidence-based practices.The wireframes were prototyped in Figma before interactive coding was implemented in the Godot game engine.

TWOSE Volunteer Form

Interaction Design - 2025

Smarty Plants is a vegetable gardening game app for new enthusiasts to learn about growing and taking care of vegetables.Through interactive care minigames, players are educated about the process of gardening and gain experience in a fun and relaxing environment.

01. Overview

The Telus World of Science--Edmonton is a non-profit space museum operated under by the Edmonton Space & Science Foundation under sponsorship by Telus communications. As the largest science centre in Western Canada, it offers volunteer opportunities to Edmontonians who wish to educate and promote the public in science and cultural histories of Canada.

02. Problem

Various UX problems in the form include the following:

  • Scrolling is too large; sections could be broken up into pages in order to give the user a sense of progress as well as to reduce cognitive overload.

  • User won’t immediately realize that these sections are collapsible, making them redundant and overlooked in the form layout.

  • Lots of dropdowns are used, making the input fields hard to differentiate with each other (and make it more difficult to fill in certain questions efficiently).

  • Aligning these fields to the left creates empty space on the right that makes it appear unbalanced to the eye.

  • Input text fields for paragraph-based answers are too small to write.

03. Design Process

Breaking up the categories into boxes bring clarity to how these text input fields are grouped together.
In the original form, the roles are poorly categorized in such a way that it presents a difficult time for the user to efficiently scan across the page to look at the different roles and options within the areas of interest as well as skills. Instead of laying out the checkmark options horizontally, they only consist of two columns, and are categorized into groups relevant to a substantial list.

Warrior Cats Book

Typography & Book Layout Design - 2024

In this project, I redesigned one of my favourite books titled Warrior Cats: Power of Three - Eclipse. Through the use of bold colours and hand-drawn lines, they capture the clairvoyant nature of this one character within the feral nature of the story while still appealing itself to young teen audiences.

MarsNow Protein Bar Boxes

Product Design - 2024

Rationale

MarsNOW! Weight-loss Protein Bars is a fictitous food product referring to the space organization’s promotional brand from Deborah Willis’s novel “Girlfriend On Mars”. The box carries an undertone of the book’s satirical themes that deconstructs on short-term gratification, online trends and living in the post-capitalist landscape within contemporary society. These protein bars present themselves as a marketable commodity by which the notion of one purchasing them is a wordplay into the idiom of “buying into“ the trend held by this multimillionaire space corporation. Just as how the book presents MarsNOW as a reality television show that tends to stage various
deceptive and exploitative practices, the packaging also carries its dubious nature by its bizarre flavour, sarcastic lines and a health disclaimer printed in small detail, almost masked away by its commercialized visual branding.

Illustration Gallery

The following illustrations below come from both personal projects as well as works for clients.More works will come!

Look On Up

Video Project - 2020

The purpose of this animated video is to enhance the message about social media addiction as conveyed within the lyrics from Relient K's "Look On Up".In addition to exploring keyframe tweening, camera movement, layer masks, composite shots and VFX, I drafted each of the scenes through rough storyboard sketches before producing assets by freehand.

MacEwan Game Dev Club

Client Project - 2025

The MacEwan Game Development Club is a student club founded at Edmonton MacEwan University in 2025 that brings students to celebrate games culture and make games.At its revitalization at the time, I re-created their brand identity, capturing the neon retro game aesthetic with blues and purples.

To bring most appeal to young audiences, I created Qubit, the anthropomorphic computer mouse, in which its low-polygonal design is reminiscent of early console titles.Its distinctive presence within promotional material lends itself as an iconic mascot not only within the student body, but also within the Edmonton game development community.

The club's most prominent event was their first-ever game jam held in February 2026. Backed by sponsors, I created stickers, a poster, a pixel art-styled graphic on a mug and an enamel pin design, which were given away to over 40 participants.

Through extensive collaboration with student executives, the club became the most rapid-growing student organizations in MacEwan University, attracting more than 200 students and local game developers into the Discord server and over 100 followers on Instagram in 1 year.This led to their Student Group Spotlight feature by the Students' Association of MacEwan University (SAMU), as well as an award for New Student Group of the Year in March 2026.The skills I applied onto this project include managing layout standards for both print and digital media, as well as producing social content under tight deadlines.

Spatiality

Personal Video Project - 2023

Spatiality is a playful experimentation on our understanding of where we stand in space, and how more or less we are aware of our own perceptions in different ways.A combination of personal footages as well as stock videos and images are combined through masking and camera tracking, and applying other effects such as blur, rate stretch and blending modes achieve a cinematic finish.

Within the Vault

Variable Eye Games - 2023

Within the Vault is a 4-month long capstone project for my game development certificate at the University of Alberta. I was primarily responsible for animated sprites, concept designs of the main characters, social media assets, video gameplay trailer as well as all of the musical soundtracks.

Overview

Within the Vault is a Noir-themed roguelike game that combines a fast-paced gameplay style from Hades with monochromic visuals inspired by Persona 5 and Helltaker.The game won in the university's game development showcase for "best gameplay", and has been featured in several indie game dev exhibitions such as GDX and Game Con Canada.

Sprite Art

Animations

These animations are made with a combination of video keyframing and hand-drawing each frame.Primary tools used are Adobe After Effects. In-game, they are animated with the Godot game engine.